Turn-based fights with a real choice
Kill a beast and take its gold, or spend the fight cleansing it and take the beast instead. Cleansed creatures pay nothing — they join you. That trade is the whole game.
Dark fantasy · free · browser
Malkar drank the Source dry and the beasts went mad. You are a Keeper — the one who can give a soul back instead of taking a life. Spare a beast and it walks beside you.
No install, no payment. The game runs in the browser and saves to the cloud.
Lands
From the Dead Brook, where a Keeper wakes, to the Heart of the Blight, where you arrive fully geared.

Your yard: forge, sanctum, menagerie, caravans. Everything you own starts here.

The first land. Black water, silent woods — and the first soul you give back.

Woods that answer. The Stag of a Thousand Eyes holds the road onward.

Open fields under a dead sky. The Faceless Reaper walks them.

A wound in the world. Rare beasts, rare loot, and the Titan below.

Salt, wrecks and drowned things. The Tide Lord rules the shallows.

The end of the road: the Citadel, the seals, and the Source itself.

The game
Nothing here is promised in advance — every line already works.
Kill a beast and take its gold, or spend the fight cleansing it and take the beast instead. Cleansed creatures pay nothing — they join you. That trade is the whole game.
Story Echoes arrive on their own; everyone else you spared in battle. Two slots early, four at level 50.
Land bosses, four dungeons, and a daily Overlord the whole server beats down together.
Six slots, ten tiers, sets, runes and reforging — the corridor is measured, not guessed.
Public zones with shards, guilds, arena, duels and a chat that other Keepers actually read.
Three chapters, a choice at the end of each, and consequences you keep.
8
lands
4
dungeons
3
world Overlords
200
Spiral tiers
6
gear slots
6
gear tiers
4
party slots
150
bag slots
Powers
The whole history of Orunthys runs between them — and not one was invented for this page.
The ones you play. A Keeper does not kill an infected beast — a Keeper gives back the soul that was torn out of it. There are few of them, and on the square they are known by name.
Lumi, Flora, Garr and Veil — four voices of the Source itself. They are not picked from a roster: each one arrives when the story brings them, and stays.
Malkar tears souls out of the living, and the bodies left behind become monsters. The Blight remembers what it swallowed — that is why it can be undone.
A standing company: shared weekly tasks, a common treasury and a vault everyone draws from. One Order is worth more than a hundred strangers.
Chronicle
Levels come from the same count the game server trusts. Refreshed once a minute.
| # | Keeper | Level |
|---|---|---|
| 1 | 1.Sylvanas Windrunner | 200 |
| 2 | 2.polymozg | 200 |
| 3 | 3.Вэйн | 161 |
| 4 | 4.Kisart | 125 |
| 5 | 5.Олександр | 123 |
369
Keepers
registered in all
2
In the world
in the last 15 minutes
345
Heroes
worlds saved to the cloud
2
Guilds
founded by Keepers
The square
One account for the game and the forum. English speakers have their own forum section — ask anything there, in English.
Prefer Russian? Русская версия портала.
Voices