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A world whose souls were stolen

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Malkar drank the Source dry and the beasts went mad. You are a Keeper — the one who can give a soul back instead of taking a life. Spare a beast and it walks beside you.

Create an account·No install, free to play. The game runs in the browser and saves to the cloud.

  • 36lands
  • 7reaches
  • 4dungeons
World online0 Keepers in the worldtotal 747

Trailer · 2 minutes

The whole game in two minutes

Battles with the lords of the lands, 35 lands of an open world, a party of Echo companions, a forge up to +15, your own Abode — and the endgame: dungeons, the endless Spiral, the Arena and the Siege.

Chapters

Everything in the video is the real game: battles, lands and screens were captured in the game itself, and the hits sound like the game.

Update · Chapter 5 “The Reaches”

The world grew fivefold

The Cradle fell silent, but the thread of Blight did not snap — it runs south, through seven Reaches, to the Throne itself. At every campfire wait those who still hold the land. Take their errands, fell the pack leaders and the lord — and the land will be people's again.

28

new lands

7

Reaches

280

new creatures

140

campfire errands

👑 Throne of the Blight · The Blight Lord — lord of the last land in the south, the end of the whole road.

Seven Reaches

From the Salt Marshes to the Throne of the Blight

Each Reach is four lands, each with its own campfire, pack leaders and lord. A land opens at its level, once the lord of the previous land has fallen. Finish every errand of a Reach — earn its title.

  • land levels 66–78

    Salt Reaches

    • Salt Marshes — Salt keeps everything that drowned
    • Sunken Temple — Here the tide reads the prayers
    • Coral Graveyard — The sea left and abandoned its dead
    • Lighthouse of the Drowned — A light that leads to the bottom

    ✦ Title: Warden of the Salt Reaches

  • land levels 82–94

    Northern Reach

    • Rimefrost Pass — The banners froze before they fell
    • Icewood of Eir — The trees ring like glass
    • Barrows of the Silent — The dead are silent here — and listening
    • Frozen Harbor — The ships froze halfway home

    ✦ Title: Warden of the North

  • land levels 98–110

    Ashlands

    • Ash Wastes — Here ash falls instead of snow
    • Glass Dunes — Sand that cuts
    • City of Empty Masks — The faces left, the masks stayed
    • Forge of the First — The fire that forged the world

    ✦ Title: Tamer of Ash

  • land levels 114–126

    Sky Reach

    • Hanging Gardens — Gardens that grow above the clouds
    • Isle of Storm Spires — Lightning strikes twice here
    • Cloud Monastery — The bells ring by themselves
    • Shards of the Moon — The moon cracked — and fell here

    ✦ Title: Skywalker

  • land levels 130–142

    Underdeep

    • Fungal Grottoes — Here the light grows out of the ground
    • Crystal Mines — The Blight has grown into the stone
    • Root Labyrinth — The roots of the world lead down
    • Lake of the Blind — No one sees here — and everyone hears

    ✦ Title: Light of the Deep

  • land levels 146–158

    Blood Marches

    • Rust Wastes — The war is over. The soldiers stayed
    • Crimson Forest — The leaves are red, and not from autumn
    • Fortress of the Fallen — Its defenders never surrendered
    • Plague Town — The doors are boarded up from inside

    ✦ Title: Scourge of the Blood Marches

  • land levels 162–192

    The Underside

    • Mirror Forest — Reflections live a life of their own here
    • Chapel of the Inverted — Prayers here sound backwards
    • Garden of Bones — White flowers grow only on bones
    • Throne of the Blight — From here the Blight rules the world

    ✦ Title: Conqueror of the Underside

  • Chapter 5 · The Reaches

    Three errands at every campfire

    A land’s campfire is where those who still hold the land make camp. Errands are given where the party rests.

    1. The Approaches. Slay 15 creatures of the land — clear the approaches to the campfire.
    2. Pack Leaders. Defeat both pack leaders: they roam the land and show on the map.
    3. Lord of the Land. Bring down the lord of the land in its den. One slain before the chapter still counts.

    Rewards grow with the land’s level, double for the lord. Lands are independent: take errands wherever the road already lets you in.

Lords of the lands

Twenty-eight lords

Each waits in its den. Scroll sideways — from the Mother of Salt to the Blight Lord.

  • Mother of Salt🧂 Salt MarshesSalt Reaches
  • Bishop of the Abyss🏛 Sunken TempleSalt Reaches
  • Whalebone Lich🐋 Coral GraveyardSalt Reaches
  • Devourer of Light🗼 Lighthouse of the DrownedSalt Reaches
  • Lord of the Pass🏔 Rimefrost PassNorthern Reach
  • Eir, Heart of Winter🦌 Icewood of EirNorthern Reach
  • The Silent God⚱ Barrows of the SilentNorthern Reach
  • Queen of Ice⚓ Frozen HarborNorthern Reach
  • King of Ash🔥 Ash WastesAshlands
  • Worm of the Red Sun🦂 Glass DunesAshlands
  • Lord of a Thousand Masks🎭 City of Empty MasksAshlands
  • The First Smith⚒ Forge of the FirstAshlands
  • Mother Tree of the Gardens🌺 Hanging GardensSky Reach
  • Storm Dragon⚡ Isle of Storm SpiresSky Reach
  • Celestial Ox🔔 Cloud MonasterySky Reach
  • The Shattered Moon🌙 Shards of the MoonSky Reach
  • Queen of the Mycelium🍄 Fungal GrottoesUnderdeep
  • Heart of Amethyst💎 Crystal MinesUnderdeep
  • The World Root🌳 Root LabyrinthUnderdeep
  • Lord of the Blind Depths🕳 Lake of the BlindUnderdeep
  • The Iron General⚔ Rust WastesBlood Marches
  • The Crimson Queen🩸 Crimson ForestBlood Marches
  • King of the Fallen🛡 Fortress of the FallenBlood Marches
  • Father of Plague☣ Plague TownBlood Marches
  • The Reflected Keeper🪞 Mirror ForestThe Underside
  • Voice of the Underside🕯 Chapel of the InvertedThe Underside
  • Gardener of Death💀 Garden of BonesThe Underside
  • The Blight Lord👑 Throne of the BlightThe Underside

Lands

36 lands of Orunthys

The road starts at the Dead Brook, where a Keeper wakes, runs through the Heart of the Blight and the Swamp of the Sleepers — and goes south, into the seven Reaches.

The old world · 8 lands

  1. 01Where it begins

    The Keepers’ Square

    Your yard: forge, sanctum, menagerie, caravans. Everything you own starts here.

  2. 02Spiral wave 1

    Dead Brook

    The first land. Black water, silent woods — and the first soul you give back.

  3. 03Spiral wave 5

    Whispering Woods

    Woods that answer. The Stag of a Thousand Eyes holds the road onward.

  4. 04Spiral wave 10

    Fields of the Voiceless

    Open fields under a dead sky. The Faceless Reaper walks them.

  5. 05Spiral wave 15

    Stone Rift

    A wound in the world. Rare beasts, rare loot, and the Titan below.

  6. 06Spiral wave 21

    Defiled Shore

    Salt, wrecks and drowned things. The Tide Lord rules the shallows.

  7. 07Spiral wave 27

    Heart of the Blight

    The Heart of the Blight: the three seals, the Gate and the Source itself — the bottom of the old world.

  8. 08Spiral wave 33

    Swamp of the Sleepers

    Beyond the funnel the water stands still. The Mother of Nightmares does not steal souls — she rocks them to sleep.

Further south · 28 lands

The seven Reaches

Salt marshes, eternal ice, ash, sky gardens, the deep, the blood marches and the Underside — all the way to the Throne of the Blight.

Salt ReachesNorthern ReachAshlandsSky ReachUnderdeepBlood MarchesThe UndersideSee the Reaches ↑

The Keepers’ Shop · on the website

Shrine companions

Twenty-three companions — separate creatures in your party, twenty with a battle move of their own: mark, ignite, shield, poison, stun, healing that washes off blight. Their strength is fair — on par with the story companions, so victory can’t be bought.

Buy without entering the game: enter a name, pick a hero — the purchase arrives on the account.

The game

What you actually do

Nothing here is promised in advance — every line already works.

Turn-based fights with a real choice

Kill a beast and take its gold, or spend the fight cleansing it and take the beast instead. Cleansed creatures pay nothing — they join you. That trade is the whole game.

A party you gathered yourself

Story Echoes arrive on their own; everyone else you spared in battle. Two slots early, four at level 50.

Bosses, lairs and world Overlords

Land bosses, four dungeons, and a daily Overlord the whole server beats down together.

Gear that matters

Six slots, 6 tiers, sets, runes and reforging — the corridor is measured, not guessed.

A living world

Public zones with shards, guilds, arena, duels and a chat that other Keepers actually read.

A story with an ending

Five chapters, choices whose consequences you keep, and 140 campfire errands across the seven Reaches.

36

lands

4

dungeons

3

world Overlords

200

Spiral tiers

6

gear slots

6

gear tiers

4

party slots

150

bag slots

Powers

Four sides of the quarrel

The whole history of Orunthys runs between them — and not one was invented for this page.

The Keepers

The ones you play. A Keeper does not kill an infected beast — a Keeper gives back the soul that was torn out of it. There are few of them, and on the square they are known by name.

Echoes of the Source

Lumi, Flora, Garr and Vale — four voices of the Source itself. They are not picked from a roster: each one arrives when the story brings them, and stays.

The Blight and Malkar

Malkar tears souls out of the living, and the bodies left behind become monsters. The Blight remembers what it swallowed — that is why it can be undone.

Orders of Keepers

A standing company: shared weekly tasks, a common treasury and a vault everyone draws from. One Order is worth more than a hundred strangers.

Chronicle

Foremost Keepers

Levels come from the same count the game server trusts. Refreshed once a minute.

747 Keepers
  • 1.polymozg
    Level
    200
  • 2.Sylvanas Windrunner
    Level
    200
  • 3.влипли
    Level
    200
  • 4.Демир
    Level
    200
  • 5.Anna
    Level
    200

747

Keepers

registered in all

0

In the world

in the last 15 minutes

702

Heroes

worlds saved to the cloud

4

Guilds

founded by Keepers

The square

Come and play

One account for the game and the forum. English speakers have their own forum section — ask anything there, in English.

Prefer Russian? Русская версия портала.

Voices

What players say

Orunthys — a dark fantasy RPG about stolen souls