after the Source
The choice at the bottom
The Source is beaten — and the world waits for a decision: quench the first breath, take it by the hand, or share it out among all.
Eras
One chronicle ends here and three begin. Quench it — the funnel bakes into black glass, the Blight stops rising, the lands heal over decades. Tame it — the funnel quiets and lies down like a dog at your foot, waiting for an order. Share it — it spreads as a thin net across all six lands: a little everywhere and truly nowhere.
The choice stays in your palm as a seal, and that seal is no ornament: each has its own move in battle, its own name and its own price.
The same article in Russian — русская версия — carries the game’s own lines word for word.