The world
Caravans and expeditions
A caravan leaves the yard for hours and returns with resources: income that runs while the game is closed. But it pays LESS than playing: a day of caravans is under a third of your day in the game, and the yard cannot catch up with farming.
The world
A longer route pays more and risks more. A bolder pace adds the same share of attacks on any road, and the panel before departure honestly states the average result INCLUDING robbery.
A mercenary costs a share of what they save, and always a little more: a guard is insurance, not profit. The bolder the pace and the dearer the cargo, the dearer the mercenary.
Everything here is taken from the game’s own reference — the same one a Keeper opens in town. Русская версия статьи.