Combat
Threat and roles
Bosses do not strike at random: they pick whoever has gathered the most threat, and a fighter’s role multiplies their threat.
Combat
A taunt pulls the blow onto yourself: it raises your threat above everyone in the party and holds the boss’s gaze for several rounds.
Hence the simple rule of big fights: whoever can take a hit taunts, and whoever deals damage does not get in their way.
Everything here is taken from the game’s own reference — the same one a Keeper opens in town. Русская версия статьи.