Combat
Crits, blocking and the killing blow
Your party crits in 14 cases out of a hundred (the “Strength of the Blow” talent adds five), enemies in six. A crit multiplies damage by 1.8.
Combat
Guarding puts a fighter in a block: the next hit on them is 60% weaker, and the block itself returns soul energy.
The finishing blow sounds and shakes the screen differently — but with “less motion” on, only the flash and the sound remain.
Everything here is taken from the game’s own reference — the same one a Keeper opens in town. Русская версия статьи.