ORUNTHYS
Crits, blocking and the killing blow — sign of the “Combat” section

Combat

Crits, blocking and the killing blow

Your party crits in 14 cases out of a hundred (the “Strength of the Blow” talent adds five), enemies in six. A crit multiplies damage by 1.8.

Combat

Guarding puts a fighter in a block: the next hit on them is 60% weaker, and the block itself returns soul energy.

The finishing blow sounds and shakes the screen differently — but with “less motion” on, only the flash and the sound remain.

Everything here is taken from the game’s own reference — the same one a Keeper opens in town. Русская версия статьи.

Crits, blocking and the killing blow — Orunthys mechanics