Getting started
Home and hearth
Home is the Keeper’s rear: the hearth heals the party, the forge and the jeweller work on items, the yard receives caravans.
Getting started
Rooms and trophies grow with your progress: the plates on the trophy wall mirror the achievement journal, and cannot be bought.
Everything here is taken from the game’s own reference — the same one a Keeper opens in town. Русская версия статьи.