Combat
Conditions and effects
Poison and bleeding take ❤ at the start of a turn; stun and petrification take the turn itself; weakening cuts damage.
Combat
A condition lasts a handful of rounds and lifts on its own; some effects are removed by blocking, some by companions’ skills.
Everything here is taken from the game’s own reference — the same one a Keeper opens in town. Русская версия статьи.